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The Elecat is the greatest threat, and can be wiped out relatively easy with ground moves. On the left of this room is a path to a Map-bearing monk. Electric and plant attacks will save the day. This fight serves as an intro to water Minions. The journey continues! Nothing has changed, aside from the levels and the Minions.
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Past here is another hub, and after that the end of the level. Beyond here is another Hatchery one of these lucky eggs will fork over a Tremole. Beat this guy for the second hunk of the Sage Seal of Courage. Not much else to say, really, if you're keeping up with your levels. Use the three keys to get at the next Minor Sage battle beyond the locked door. By now you should also have enough gold stars to afford skill points for your character choose as you wish. Beating the Minor Sage will earn you a piece of the Sage Seal of Courage, a Key and some gold. Focus your strongest non-elemental attacks on it first. Your first major battle is a bit tougher than the students you faced before, since the Sage's Betehorn isn't weak to the elements of your existing Minions. You'll find the Minor Sage waiting inside. That collected, head for the door with the three locks. In the adjacent room, you'll find a hooded man who will give you a Map of the current floor. The door you need to unlock is back the way you came, but before you head there, continue west through the next door. Beating her earns you some money and the last Key. Chirpla's a speedy little devil and will probably go first, but it will go down rather easily to a physical attack or one of Zapig's electrical attacks.